Game/Level Designer - Previously at Expression Games
The King's Crown
Summary
Role: Game and Level Designer
Purpose: Uni First Year Solo Project
Date Duration: January - April 2020
This was an individual puzzle game I created. I made the game mechanics as well as designing the puzzles and the layout of the level.
What is The King's Crown?
The King's Crown is a project I made during the second semester of my first year at University. I was tasked in creating a simple first person puzzle game using Unreal Engine 4.
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This was an individual project and I designed and created all of the blueprint mechanics in the project, which included all of the puzzles and traps. I also designed the layout of the level and used assets which I bought off HumbleBundle.
Role and Purpose:
The King's Crown was a project I made during my first year of university. I created a puzzle game with a number of traps and puzzles the player needed to solve for my 'Introduction to 3D Game Engines' university module. This was a solo project so I was a game and level designer. I had to create all of the games mechanics and the level for the project.
What I did:
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I researched different puzzle games to find mechanics I wanted to try and replicate.
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I took inspiration from a number of games such as The Legend of Zelda: BOTW and Mario Galaxy.​
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I created game mechanics using blueprints.
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Most of the game mechanics I was creating were puzzles and traps but I did add in some character mechanics like the bomb and the dash.​
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I created a level that could be completed in 10 minutes.
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I also meshed out the level with assets that I found off Humble Bundle.​
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Software Used:
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Unreal Engine 4 - The game engine used to create the game
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Extra Details:
The players objective is to make their way out of a dungeon and to the King's Crown. Along the way the player will encounter simple puzzles that they will need to complete in order to progress. There is a 10 minute timer that the player must complete the level under, if not they will lose.
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This was one of the first projects I created in UE4 and I thoroughly in enjoyed the process of designing and creating this game. I was allowed freedom to come up with game mechanics and puzzles that I believed would be fun and enjoyable to play through, and I think the final result encapsulates what I wanted my puzzle game to be.
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I believe this project is what motivated me to want to become a game/level designer. To start a project from scratch and a few months later I was able to show off to others what I had created was an incredible feeling of self pride.
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Looking back on this project, there a some improvements that I would make. For example I look at improving the UI and also adding in some more sounds. I believe these two things would bring the game together nicely and take it to the next level.